WORKS

Hi, my real name is Clara. Now that we’ve met, Welcome In :)
Branding, packaging and printed matter, often starting from illustration.

Branding❶ Packaging❷ Motion❸ Illustration❹

Type❺ Posters❻ Art Direction❼


OPEN DECK PARTY
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Poster series for Bufet Libre a monthly open-deck party focused on emerging artists. Illustration-led compositions and bold typography create a flexible visual system that adapts to different lineups while maintaining a strong, recognisable identity.


SKIN CARE FOR DOGS
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Bloom & Wag is a Premium Dog Care Brand designed around routine and personalisation.

The packaging system combines a rigid box with a curved leaflet conceived as a keepsake, allowing owners to add their dog’s name and portrait. A functional product extended into a personal object through illustration, typography and format.




CONCEPT FILM
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Graphic and typographic work for a promotional film 
produced by Nyàs.

Custom lettering and graphic elements were designed to respond to the film’s rhythm and physical landscape, integrating typography into the narrative.



MARKET FESTIVAL
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Brochure for FDH designed as a personalised invitation.

Through die-cut elements, stamping and illustration, the piece combines event information with a physical scene of the venue, extending the identity of the festival into a printed object.





COOKIE BRAND
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Branding and packaging system designed from scratch.

Built around family recipes, the project spans naming, visual identity and a 5 product packaging system, using illustration, colour and typography to create a coherent visual family.










CRAFT WORKSHOP
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Graphic identity for a workshop series centred on craft and natural materials.

The visual language combines hand-drawn illustration and flexible typography to support multiple applications, from posters to product packaging.




BOARD GAME
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Packaging, visual system and art direction developed for a narrative board game.

Brand tone, editorial design, packaging and invitations were conceived together to support the structure and pacing of the game.





MOCK UPS
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A self-driven project to shape and express Makla´s first version visual identity. From art direction to mock-ups and image editing, the focus was on creating a coherent narrative that reflects my way of working: creative, experimental, and detail-oriented.